Honesty: Fae are unable to tell a lie. Lodestone allergy: Wounds inflicted by Lodestone cause a Fae severe sickness; If they are struck down by a weapon coated in Lodestone they die permanently.
Fae reach physical and mental maturity at the age of 18 and can live as long as they haven't been killed or have decided to pass on.
Effects are extreme intoxication for blood-drinkers and can be highly addictive.
Overexposure to Fae magic, consuming their food & drink, or being within their home can cause temporary reactions. See here for more details.
Fae in Valesk have the choice to dedicate themselves to a Season. Depending on their choice, they are considered the harbingers of that season and are blessed with a special power. Fae cannot deviate from their selected Season after they've chosen. Sunfire and Moontide Fairies are always apart of a season. Read more about it here.
All Fae can glamour themselves to look like a normal human unless stated otherwise in their descriptions.
The Fae, are creatures of any size, shape, texture or smell, that exemplify and inhabit natural wonder. A race of mischievous yet graceful folk, they have a strong connection to the land from which they were created and are, as a whole, apart of nature and her mother.
Faefolk are the truest Keepers of everything green and living within the lands of Lynnea, even the darkest aspects of the natural world.
Their natural appearance is that of a tree and holds characteristics befitting a Fae. They have an inability to glamour themselves and most wouldn't want to anyways. Protectors and speakers of the trees, they're proud of their forms and use it to protect their home. Treants are able to root themselves and while they're unable to attack in this state, they also do not receive damage unless burned by fire.
A plant Fae that resembles a human and sometimes has pointed ears. Their hair and beards are made of leaves and Vines while their skin color varies. They're usually creatures good of heart and do well to protect their forests.
A creature of any shape, animal, or humanoid, made completely of tangled wood and roots. Said to be the embodiment of the natural arcane energy of the world. They have a glowing core that resembles their natural element, i.e Earth, Air, Water, Fire. These creatures usually lay claim to certain areas of the forest and become very territorial, protecting it at all costs. Spriggan's biggest weaknesses are their opposing elements.
Also known as Fungus men, Myconids are small fungi shaped Fae creatures. These men are able to communicate telepathically using the spores given off from their body. Reclusive and not very social, these fae are bottom dwellers and tend to be shy or timid.
Small, green-skinned and courageous, the Thorns are diligent protectors of the woods and the fae that inhabit it. They're the knights of the forest. They are almost always seen carrying weapons made from thorned plants, formed to their liking.
The animalistic Fae are the Fauna. This group generally consists of the ‘corns, satyr/faun, centaur, Ki-rin, and Ipotane.
Charismatic and sometimes skittish fae, these people are made up of a human head and torso but have goat, or deer, tails, and legs. Their bodies can adorn spots or patches of fur and will sometimes have pointed or animal-like ears. Satyr and Fauns tend to make great bards and are usually easy going, enjoying gifts of food and drink. The more active tend to be protectors of the forest and do well with ranged weapons.
Centaurs are hardy warriors and can be loyal companions. Their upper half is that of humans but their lower half consists of a horse, or hooved creatures, body. With their lower halves being that of animals, they are extremely athletic and can clear jumps or obstacles with ease. Don't walk behind them though!
Naturally pure creatures who often shy away from inhabited areas. Unicorns and Pegasi often have white coats, tails, and manes with variations possible in black and gray. Their build is commonly that of a normal horse inwhich they can be confused with. Pegasi rely on their ability to be airborne where a Unicorn will rely on the magic of their horns that can come in various lengths and widths. If the horn is severed they will become weakened until it is returned.
Ki-rin are a race of aerial creatures, resembling Unicorns in a way, whose hooves rarely touch the earth for they dwell amid the clouds and behind the winds. Females are never encountered and Ki-rin are always solitary. They sometimes aid humans if the need to combat evil is great. The coat of the ki-rin is usually luminous gold, much as a sunrise on a clear day. They, however, can resemble the elements they possess and can adorn scales of various colors, antlers, or one to two horns.
Not to be confused with Centaurs. Ipotanes are fae with a body of a human, legs, tail, and ears of a horse, though some may have a horse head and humanesque body. Ipotanes make great warriors and tend to be hardy, stubborn, creatures.
The most general fae can reside here. The Fairiefolk make up the largest number of Fae in the world. Most commonly Fairies, sprites, nymphs, dryads, brownies, nixies, and pixies but like all the others, there are many more.
Sunfire Fairies are known to seek help from humans, to warn those who have accidentally offended them, and to return human kindness with favors of their own. Still, a fairy belonging to this side of nature will avenge insults and could be prone to mischief. The most common time of day to see them is twilight. These Fae are known for playing pranks on humans and having a light-hearted attitude, forgetting their sorrows quickly and not realizing how they might be affecting the humans they play pranks on. Sunfire fairies control a lot to do with the growth of the natural world and take on elements of Summer or Spring.
Moontide are darkly-inclined fairies. Unlike the Sunfire Fairies, no offense is necessary to bring down their assaults. As a group (or "host"), they appear at night and assault travelers, often carrying them through the air, beating them, and forcing them to commit such acts as shooting at cattle. Moontide Fairies control a lot to do with the decay of the natural world and take on elements of Autumn and Winter. Like Sunfires who are not always benevolent, neither are the fairies of the Moontide nature always malevolent. Most can become fond of a particular person if they are viewed as respectful, and would choose to make them something of a pet.
Solitary Fairies are those created with no distinguished type of nature. They have manifested on their own or from experiences unrelated to the natural world but perhaps that of emotions or other occurrences. These Fairies are usually awkward and do not fit in with others of their kin as they can not identify with Moontide or Sunfire purposes. Many Solitary Fairies are ones that have become ‘domesticated’ and relate more to those of humankind, living in their homes and act in their society. Solitary fairies may also contort into those of monstrous demeanors if they cannot find a niche to belong to. Solitaries can be extremely unpredictable and are the most misunderstood of their kind.
Waterbased Fairies, they live and breathe underwater and usually are the caretakers of said ecosystem. They are known to play music, dance, and sing to lure others in when protecting their territory. Nymphs are tied to the body of water they dwell in. If it is harmed in some way, so are they. If it dries out, they die.
Standing around one foot in height, Brownies are small, adventurous and charismatic. They are usually thought of as a half fae, half-halfling. These fae are usually quick and sneaky. Living burrows, sometimes even sharing them with burrowing creatures, Brownies can be mistaken for animals themselves. These fae tend to the ground and its animals, as they are able to speak clearly with them.
They are protectors of forests and trees, and are often seen speaking to them. They are beautiful women with delicate features seemingly made of soft wood. Their hair is made of leaves and foliage that changes color as the seasons change. During the spring and summer months, the hair of a dryad is lush and green, while during autumn it turns red and eventually brown in the winter. Dryads are tied to a tree that they were born from. If the Tree is injured, so are they. If it is cut down, they die.
Most commonly the Sidhe consist of the Banshees/Bean Sidhe/Sith, Leanan Sidhe, Cait Sith, Cu Sith, and Pooka.
A fae that can shapeshift into three animal forms and a combination of the three. The Pooka's True-form also adorns parts of these three animals. These fae are associated with omens of either good fortune or misfortune, especially to farmers who leave a 'Pooka's' share each harvest to ensure yet another good growth of crop the next year. Neither starkly benevolent or Malevolent, the Pooka is a mysterious creature with a fascination toward other humanoid creatures. Some hunt and kill them, while others, aid them before mysteriously disappearing.
The Leanan Sidhe takes a mortal lover. The lover of a leanan sídhe are said to live brief, though highly inspired, lives. The leanan sídhe is generally depicted as a beautiful woman or man, who offers inspiration to an artist in exchange for fame and glory; however, this exchange frequently results in madness for the artist, and often premature death. This fae will live on with their life, leaving the object of a Leanan Sidhe's affection to waste away.
Otherwise known as Banshees, are fae with generally humanesque features. They can shapeshift into the form of an elderly human and be a beautiful young person the next day. Bean Sidhe are sensitive mediums and are plagued randomly with visions that foretell another's death. It is said that when a Banshee approaches or senses death, they wail an ear piercing sound to herald its predicted arrival.
Feline-type Fae that are known as Soul stealers or eaters and will raid corpses for their souls. Bearing resemblance to cats while in True-form, they can adorn elongated ears, claws, slit eyes and a cat tail, sometimes their legs are that of cats as well. Cait Siths can also shapeshift into domesticated cats. While in cat form, they cannot cast magic. Catnip, Fire or Warmth, Music, and their constant hunger for souls come as weaknesses and distractions for this race. Cait Siths have a natural distaste for Cu Siths.
The opposite of Cait Siths, these Fae are harbingers of death. They're known to guide souls to the afterlife, to the spirit realm, the celestial kingdoms, the abyss. Cu Sith fae adorn canine features while in True-form and can shapeshift into a large White or Green Direwolf. They cannot cast magic in wolf form. Cu Siths are able to access the Spirit realm at will and may guide others through it as well, but that may come at a price. These fae are highly allergic to Silver and have a natural distaste for Cait Siths. Cu Siths are also known for their attempts of stealing nursing women and will try to bring them back to the fae mound to nurse the young of other fae. Animals tend to keep away or react violently to a Cu Sith's presence.
Largely believed to be extinct (even by the Fae themselves), Phoenixes are extremely rare. They are born unaware of what they truly are, often starting out appearing instead as other Fae, Elves, or Humans. Phoenix's have adapted to mate with those of other species, and are in fact infertile with other Phoenixes. It is because of this that part of their rarity comes from the fact that Phoenix parents only carry a 50% chance of birthing a child with the Phoenix genes. It isn't until their first death that they fully realize their existence as a Phoenix, rising from the ashes to become what they truly are. Unrisen Phoenixes (Phoenixes who have not already died) only carry a 25% chance of producing Phoenix children themselves. Risen Phoenixes will have an affinity to fire, as well as three forms: their former Fae/Elf/Human form, their new Phoenix form, and a Firebird form. Effectively immortal unless drowned or their head is separated from their body for more than three days, many Phoenixes will eventually seek out an intentional "final death" via fire ritual after living several lifetimes.
Mandatory Weaknesses: Base race weakness of the Non-Phoenix parent until their first death. Due to their elemental affinity for fire, Phoenixes also have a weakness to water and can be continually doused to be weakened enough to capture.
Blood: A delicacy for blood-drinkers due to their rarity, and expensive for those who have no means to acquire it themselves. Phoenix blood causes the drinker to become exceptionally drunk or high.
Dullahans, otherwise known as headless riders, are fae creatures of the hunt. Composed of a headless body riding atop a horse, they carry their heads that can be used like lanterns through the night. Its eyes are constantly moving about and can see across the countryside even during the darkest nights. Though they are like most fae, unable to tell lies, they are one of the few that are not allergic to Coldiron. Instead, they find a weakness to gold, it having the same effect on them as Coldiron would any other fae. Said to be Harbingers of Death and Tragedy, they are like banshees in the way they moan the names of the close to departing, usually coming to them in the dead hours of the night, attracted to the lost souls of the newly deceased. Being around a Dullahan instills fear and paranoia, an overwhelming sense of dread. Dullahans are crafty at their ability to glamor themselves, simply by attaching their severed head to their body, and their horse becoming but a mundane companion. I.e a dog, cat, raven, or just a plain horse that follows them around.
(Submitted by Navnik Resident)
Looking for more information on the ins and outs of how to play Faefolk in the Chronicles of Lynnea's setting? Check out this summary!