Enriched with culture, D’nim produces the largest export of spices and pharmaceuticals of the known world and is said to breed one of the more tolerant races of humans, called Nimarians. Vibrant in color and intricate in design, this kingdom spans for miles, entwined with thick rainforest and savannahs. Many buildings tower in a grand display, some made of red sandstone and others of marble, while those created out of wood and stone bow below them. Places of worship stand the tallest as if reaching out to the gods and adorn acorn shaped tops as a centerpiece to the vast structures. Through the streets of this kingdom’s many cities, even the most poor, you can find an array of colors represented in their layouts. The people dress in either the same fashion, displaying fine silks and exaggerated textiles, or in simple gowns and tunics depending on wealth. Women of this culture typically wear traditional clothing that consists of long, flowy skirts and colorful cloths, that cover most of the body. Many travelers can spot not only races of humans within this city but many though local to the area, and a bit more prevalent, would be Genies and Genasi. D’nim makes up the largest population of these races and they’re typically respected by those of Idaer as powerful beings but some see them as pests. The color red is an important symbol that runs through D’nim as it stands for most all that they believe in. Putting a red flower in a woman’s hair or offering her one is the equivalent to a marriage proposal. Women after their marriage will even mark their foreheads with a red dot to signify their status.
Their culture is one of the only to embrace, life and death, creation and destruction, by embracing opposites as apart of a bigger whole. They highly believe that none could exist without the other, making Nimarians one of the only humans to agree and accept the destruction brought forth by Ayn to bring balance to the world. Nimarians and those who are raised in D’nim also hold strict belief in a caste system. It is thought that each individual has been born into a position and whatever that position is, they must live it out and learn the lesson it brings for a chance to be reborn into better after their current life. Rebirth is heavily believed by those of this area and that a soul will have several reincarnations before it’s put to rest with the gods. What ends the incarnations, is when the soul has learned the lesson meant for it and has lived to the Goddess’s expectation. In terms of Theology, Nimarians worship Ayn solely and though they acknowledge the pantheon, they believe that the other gods are another manifestation of her. This puts them at a level of tolerance other cultures do not possess. The people of D’nim are also individuals inclined to mystics, performance and spirituality. A young Genasi man by the name of Rahgul Devdan is well renown in the area for his talent in song and the beautiful young maidens that make up his troupe. The dancers and the bard frequent many parts of the continent, singing about great Idaer tales such as the Chimera and the Djinn, that tells tale about a beautiful air element and man cursed to turn into a beast at sunset each night.
The second largest continent to the known world, Idaer lays in the middle east and houses one of the most hostile environments. With large beasts that roam the dry grasslands and savannahs, to carnivorous plants and Titan Boas that are known to eat unexpecting travelers in the deep rainforests. This fierce land creates hardy adventurers or kills them in the process. Two Kingdoms lay opposite of each other and control most of the territory on this continent. What lay between them is a huge desert that stretches for miles and devours souls in its maze like dunes. Called the Ishtan Desert, it is the only obstacle that keeps the two nations from ever really having conflict with each other.
While the natives to this are all too used to the dangers Idaer holds, and live peacefully in balance with the ecosystem; This fierce land creates hardy adventurers or kills them in the process.
Traveling outside of D’nim, venturing past the deepest of their jungles and avoiding Quipper infested rivers, lays the Ishtan Desert. Here various races lay claim to the unwanted barren wasteland that is constantly scorched with heat in the day and holds hypothermic weather at night. A city of Desert Elves have erected territory and call themselves Lye’en Heledh or the Glass Kingdom. This mystical city is comprised of elven blown glass, rock and sandstone, that makes up a grandiose sight to behold. These elves are known to produce rare glass elven weapons but not many. Unless owned by a Ishtan Desert Elf, these treasures don't really ever leave the continent, as their creators are known to be reclusive and will not trade with outsiders.
Lizardfolk, Self governed villages of Eridians and Nimarians, and tribes of desert dwelling Orc can be found settled across these sands. Travelers unfamiliar with the area are often lost and never seen again but surprisingly not to the beasts or locals. The Ishtan Desert is a maze without walls. Extensive miles of sand dunes and nothingness lays between each small village that dots it. Those without proper guidance are likely to end up lost and die of starvation or dehydration before anything else can even kill them. Sand serpents and other large apex predators are oddly enough absent from this desert due to the harsh climate and the inability to find a stable food sources.
Opposite to D’nim is a nation called Ero. Smaller than their neighbors, they are more refined and luxurious than those on the continent. Living on the border of the Ishtan Desert and the fierce Jaizoc Plains, they are often referred to as desert dwelling kings and queens. Their temples silhouette against the horizon from good distances and are made up of mudbrick, sand and considerable quantities of granite and limestone. The walls and pillars of the complex buildings are consistently riddled with various pictorial frescoes and carvings painted in brilliant colors. Walking into Ero is dreamlike, almost nostalgic, like walking beside grand sandcastles and structures, one would build as a child on a beach. However, there is a certain powerful look to these formations and it compliments the beauty in each. Smallers homes and businesses are made of stone and mudbrick, with sunbaked sand blocks as pavement. The lower the class of an individual usually factors in the thickness of the home’s walls as well. The poorer the person, the thinner the walls. The Kingdom of Ero is known to export the world’s finest jewels and jewelry. People from this continent are some of the best goldsmiths and work well with precious metals. The first form of paper has come from this Kingdom as well but most of the world is still inclined on using Parchment as a cheaper substitute instead.
The people of Ero are a humble folk. Much like their neighbors, they exist to live in balance with their world and are one of the most grateful of cultures. Humans, called Eridians, live within this territory but the ones native to the actual Kingdom’s cities are known as Northern Eridians, while a more primal and tribal people, have developed in the great Jaizoc plains. Those of which can be referred to as Jaizoc Eridians or just Eridians. The attire worn by the locals reflect the cities they live in. The higher in status they are, the more clothes they adorn, however married women are usually always fully clothed. However, neither sexes wear many garments due to the heat. The average outfit for those of Ero is usually undyed linen that consist of skirts that are knee high, the lowest cut being at the ankle, and the same with dresses for women. People of wealth adorn various pieces of jewelry. Rich and poor, those of Eros are not fond of bodily hair but love their head’s hair. Taking care of the head’s hair and having extremely styles is a highly sustained fashion. Wigs are also worn by those of Ero is to help shelter the scalp from the intense heat but also continue these styles. Northern Eridians and the people of the kingdom find pride in their kind and humble nature. One might tell another to perform a ritual known as a The Five Gifts and take one hand’s fingers to consider the five things they were most grateful for in their lives. Ingratitude is considered a great sin and The Five Gifts had been created to keep those out of the mindset. It is also believed that once one felt ungrateful that one then was apt to indulge oneself further in bad behaviour. To justify such ideals, death to those of Ero is viewed differently than other cultures of the world. It is to them, that one doesn't die, but their soul is returned to that of the plane in which they were created from and what they have around them is what their afterlife will interpret. Their body, though highly respected, is considered just a weight to the world and what keeps them in it. Its is because of this, that when someone dies, their body is mummified and preserved. Without its preservation, a soul cannot achieve immortality and may be stuck forever within a state of limbo.
True names are also extremely important to this culture. It is very rare for these Eridians or those raised in the area to tell another their true name and will often be referred to by a nickname. For various mystical races, True names can be a key to the soul, and from this Eridians say that knowledge of a person’s true name can give one magical powers over that individual. Northern Eridian Humans are so deeply ingrained with their culture that many cannot be manipulated by magic.
The Jaizoc Plains extend for miles within the Ero territory. Beyond the towering sand cities, are small bushes, long dry grass, and clusters of trees that sprout over the land. Large predatory animals such as lions, cheetahs and sphinxes lay claim to the wilds. While herds of Centaur and tribes of Minotaur have established themselves and have frequent land disputes with the native humans, the Jaizoc Eridians. Savage packs of Gnolls are feared in these parts of Idaer and are known to attack travelers, as well as raid the local Eridian tribes. These tribes are made up of people who know the land and survival like no other. Hardy, with sun baked skin, the tribes people live day to day with only what they hunt and gather from the plains. Many make use of the vast majority of animals surrounding them. They are their clothes, their food, their beds, and make up parts of their houses but are also their hunting companions or their means of protection. Jaizoc Eridians hold great respect for the natural world around them and blend very well with it. Using superstitious tactics for survival, many of the outside world question its legitimacy but can never prove that it doesn't work. Some tribes carry walnuts with them to ward away pesky insects and then burn them at night in their fires to keep predators at bay. Others communicate with the calls of birds to manipulate and lure animals into a false sense of security for better hunting. They’re a culture shaped by their homeland and while these Eridians can be hospitable, many fear their short tempers, their primal mindset.