Littlefolkcome in many different shapes and sizes. From the sturdy Dwarf to the nimble Gnome. They make themselves present if needed but these long-lived, prideful people tend to keep to themselves. The presence of Littlefolk is usually a rare one but many value their companionship on their journeys for their hardy personalities, playful banter, and their undying loyalty when befriended.
The most reclusive of all the halflings they are wild and mysterious. These people are usually rugged in appearance and tend to have a animal companion with them during their travels. Unique to Ghostwise is a relic it carries to remind them of their home clan and their ability to communicate telepathically to anyone in chat range, in common.
The most common Halfling seen in the world, they are collectively a nomadic subrace and travel in large caravans or accompany adventurer parties... usually with permission. They are known for their wisdom and their never tiring stamina.
Strong, loyal and fierce. These are the Halflings you see at the tavern boasting about their latest adventure, and the same you see on the road living up to their tall tales. The tallest and more hardy of the Halflings, they tend to have a strong voice and charismatic, or even oddly intimidating, presence for a Littlefolk. These Halflings are inclined to be the warriors of their kin.
These are the tallest of the Dwarven races. Made up of Steadfast warriors and remarkable crafters, Shield Dwarves are the most common seen above ground. Despite this, their eyesight is better suited for the dark and can see through it better than most races. These Dwarves are excellent tunnel and cave navigators and its unlikely a person would get lost with one as their companion while exploring.
Darker complected Dwarves and just a tad shorter than the Shield Dwarf. They serve as hardy warriors but where other dwarves make things sturdy, strong and durable the Gold Dwarves make things of beauty or complexity. They tend to be the better artistic crafters of the Dwarven family and the Tinkerers. Just as the rest of their kin, they're excellent navigators of tunnel systems and caves, holding better eyesight in the dark than most races.
The stocky, grey complected cousins of the Dwarves. Xenophobic, especially to other dwarves, as they refuse to believe they are the same. Cruel and dark, those that are above the surface typically have little want to socialize. They are the more dexterous of their kin and could even be described as slightly nimble. Duergar Dwarves are, like drow, sensitive to light and are able to see in the dark as if it were day to other races. Most need the aid of cloaks to keep their eyes hidden from the rays of the sun.
Smallest of all Gnomes. They are also the most shy, rarely leaving their homes in the woods. They are fantastic cobblers and tree climbers. The Fae usually welcome Forest Gnomes like their own and many can be found lingering with those of the wilds. Forest Gnomes prove to be extremely dexterous.
The most commonly seen of the Gnomes. These people are very curious and playful, rarely ever seen in a bad mood, as they choose to live each day in bliss. Rock Gnomes tend to avoid all bodies of water as they cannot swim. These littlefolk do well at mining and are known to be experts at gathering all types of Ore.
Nearly the opposite to the Rock gnomes and more reclusive than the Forest gnomes, the Deep gnomes live deep underground. Black or grey skinned and an attitude to boot. They are very stern, serious and manipulative. Their eyes are sensitive to light but are able to see through darkness. Many Deep Gnomes use cloaks to help hide their eyes if above ground during the day.
None at this time.
Dwarves (6), Halfings (5), Gnomes (4).
Littlefolk reach physical and mental maturity at the age of 18. Their life expectancy maxes at 400.
Tastes very earthy to blood-drinkers and causes an additional thirst for ale, or a nagging hunger for food.