Planars originated from various concepts. Demons and Vampires were created by Idieris to wreak havoc and punish the mortal world, where as creatures such as Genies, are physical embodiements of elemental arcana. Golems are those of a tragic story, either brought to life by rogue arcana, or abandoned creatures manifested by lonely mages who have long come and gone. The rest, are their own personal stories, born by the partnering of those mortal and alien of their world.
See individual sections below.
See individual sections below.
Reach physical and mental maturity at the age of 18 excluding Fey'ri/Celadrin who mature at 100. Planar, without human taint, can live for as long as it is not killed. Those with human, or mortal, lineage, Aasimars/Celadrin/Tieflings/Fey'ri/Genasi/Tanarukk, have a life expectancy of 1000.
Demon/Oni/Rakshasas's blood causes the compulsion to their sin. Aasimar/Celadrin/Sunborn blood is highly toxic to blood drinkers. Tiefling/Fey'ri/Tanarukk blood causes euphoria and can be addictive. Genasi blood acts as a hallucinogen and can be addictive. Yokai blood is extremely intoxicating for blood-drinkers and can be highly addictive.
Souls of former Mortals whose deeds and actions in life ascended their soul to the Meridian Plane, they are a creation of Angels after Idieris’ own children escaped through the cracks of the abyss to the mortal plane. When they are reincarnated their knowledge of past lives can be unlocked through the dreaming, or sleep state memories. They are reborn from the ground of the mortal plane and blessed with life. The Sunborn are never evil or even morally grey, they inspire and help those around them. The Sunborn appear as normal humans of the varying cultures of Lynnea and may carry traces of divine attributes. Sunborn can bring forth a projection of flightless, intangible wings, or other auras, and a glowing halo of sunlight, beaming with radiant energy of their virtue. These attributes can be used in dire situations, often kept unused unless the need to protect or inspire those around them by offering strength in their chosen virtue for a short time. For a short period of time, a Sunborn may polymorph into a generic common race (non-monster/Aug) or animal. They retain speech in their animal form. When a Sunborn is killed in the mortal realm, they are sent to the Meridian Plane for one week before being reincarnated. If killed in the Meridian Plane or by unholy ritual, this death can be permanent. Due to their holiness, damned ground can cause severe sickness or pain. Sunborn have accelerated healing and can regenerate their body parts if severed, after a week. Damage done by a damned weapon or unholy magic will take twice as long to heal. If cut off by an unholy blade, it will not regrow. They are strong against their opposing sin (ex: Chasity vs. Lust). All Sunborn embody only one Virtue and must uphold it, though they may preach all seven if it is suited to them. Either; Charity (Greed), Temperance (Gluttony), Humility (Pride), Kindness (Envy), Patience (Wrath), Chastity (Lust), and Diligence (Sloth). If a Sunborn does not uphold their Virtue, they will grow ill and dim before fading to nothingness. Sunborn have (7) HP.
The powerful fiends from the depths of the abyss of Lynnea. Demons come in all different manners of appearance and vary in levels of power. Demons are always malevolent and immoral. They are not ever good guys. They do not have friends, only those who nurture their sin. Demons are able to physically shift into a human or elven form to disguise themselves amongst the people of Lynnea as their primary falseform. However, for a short period of time a demon may polymorph into a generic common race (non-monster / Aug) or animal. They retain speech in their animal form. When a demon is killed in the mortal realm, they are sent into the Abyss for one week. If killed inside of the Abyss or a holy ritual is performed, this death can be permanent. If bodily parts are cut off from a demon on the mortal plane, it does not decompose. Demons have accelerated healing and can regenerate their body parts if severed after a week. If cut off by a blessed blade, it will not regrow. Due to their aversion to holiness, hallowed ground can cause severe sickness or pain to the Demon. Wounds inflicted by blessed weapons, or holy magic, take twice as long to heal. A Demon is Weak against their opposing Virtue (ex: Chasity vs. Lust). All demons must choose a Sin and play into this sin. Either, Greed (Charity), Gluttony (Temperance), Pride (Humility), Envy (Kindness), Wrath (Patience), Lust (Chastity) and Sloth (Diligence). This is how a demon is able to gain strength on the mortal plane, and their reason for being here. Demons have (7) HP.
These creatures are oft times considered weaker than their other demonic kin. They are creatures meant to serve something stronger than them - to seek out a master that is stronger than them. Bestial and incapable of appearing entirely human outside of their true form, they can, at most, appear as a human-looking hybrid that shows its true nature. They cannot shift into other animals, but they can make themselves appear as a normal-looking but oversized dog. As long as a hellhound serves a master and stays fed in general, they do not need to feed on a specific sin. When serving a master, hellhounds have (7) HP. Without a master, they have (5) HP. Masters must be player characters and cannot be NPCs!
Rakshasas are bipedal, (usually) feline-resembling creatures who are considered fiendish in origin and as such, are one of several potential ancestors for Tieflings and Fey'ri, alongside Demons. They are said to have previously been a sect of Shirazi who settled in and around present dayD'nim, but found themselves cursed by Idieris and developing into the Planar, Fiendish creatures they are now. While their natural forms often tend to to resemble a human with a tiger's head, their bodies often sport physical features that are generally off-putting or disturbing to other races, such as inverted hands. Rakshasas are often cruel and hungry for power, and as such tend to be seasoned in the art of manipulation. Much like Demons, they're able to take on a human or elven form and excel at blending into society, sometimes with their true identity going unnoticed for long periods of time. Given their close similarities to Demons, they share the same weaknesses toward Holy auras, and if they are destroyed in the Abyss, they are destroyed for good. Rakshasas have (7) HP.
Entities comprised of one element, given a humanesque form. These creatures are things of myth and legend... most being true. Genies are immune to same element but weak to opposing element. Fire beats earth, earth beats lightning/air, lightning/air beats water, water beats fire. Being exposed to their opposing elements cause an allergic reaction, or weaken the Genie. Thusly, if it is raining, a Fire Genie will feel literally under the weather, yet feel the best on a hot summer day. Injuries inflicted by their opposing element can cause lifethreatening reactions, the wounds being harder for the genie to heal. Genies heal the quickest by exposing themselves to their own element. Genies have (7) HP.
Dao: These genies were from the Elemental Plane of Earth.
Djinn: Genies from the Elemental Plane of Air.
Efreet: Coming from the Elemental Plane of Fire, these genies are said to be made of basalt, bronze and congealed flames.
Marid: These genies were from the Elemental Plane of Water.
Jann: Jann draw their powers from all four of the classical elements but were weaker than other genie types.
Khayal: Genies apart from the rest of geniekind as they are from the Shadowplane, are viewed with varying degrees of antipathy
Qorrash: Distant relatives of the djinn, these genies were elemental spirits of cold and ice.
Tasked Genie: Single-mindedly following one profession, these genies were transformed into new shapes by their labor.
Devils are the more orderly and lawful kin to Demons. Finding value in the bond of the written and spoken word, these creatures of the Abyss feed not on particular types of Sins, but upon the deals struck with unwitting mortals who surrender their souls in exchange for something the Devil can provide, such as fiendish power or other similar boons. Devils blend impeccably into society and often find their niche in manipulating figures in positions of significant power for their own benefit. In doing so, they can sow paranoia and nurture the tyranny they so enjoy. Those who make deals with Devils should be wary and mindful to fulfill their end of the bargain, lest they suffer the consequences of their broken word: these fiends of the Abyss do not take such things lightly. For a short period of time a Devil may polymorph into a generic common race (non-monster / Aug) or animal. They, unlike demons, cannot speak in animal forms unless telepathically in these forms, and only a few words ( 4 to 6 ) at a time before it is distorted within chat range. When a Devil is killed in the mortal realm, they are sent into the Abyss for one week. If killed inside of the Abyss or a holy ritual is performed, this death is permanent. If bodily parts are cut off from a Devil on the mortal plane, it does not decompose. Due to their aversion to holiness, hallowed ground can cause severe sickness or pain to the Devils. Wounds inflicted by blessed weapons, or holy magic, take twice as long to heal. Devils have (7) HP.
Constructs created by mages, forgotten overtime, or even just formed from heavy influxes of magic throughout Lynnea. Golems are usually made out of natural inanimate objects such as wood and boulders/stones. These creatures are intelligent but typically extremely peaceful or extremely aggressive. Golems have (7) HP.
Sharing elemental blood, the Genasi are humanoids who most obviously look like the type of Genie they were parented by. Genasi are spectacular magic users, especially in the element they possess. Genasi are resistant to same element but weak to opposing element. While fire wouldnt mortally wound a Fire Genasi, it would still be able to burn it if extremely hot, or with prolonged exposure. Their parent could of jumped in a pool of lava, but they would die if they attempted the same. They are still also allergic to their opposing elements, weakening them if exposed but not so much causing a lethal reaction to it. Fire beats earth, earth beats lightning/air, lightning/air beats water, water beats fire. Genasi have (6) HP.
Beings with a tinge of celestial (Angel) blood far down the line. Skin tones range from pale white to a medium tone, hair is most often white or blonde. Some may adorn white feathery wings. Their touch and blood is harmful to Undead, Demons, and can be uncomfortable for Tieflings. Aasimar and Celadrin are sensitive to Unholy magic, weaponry, and creatures. The presence of an unholy being, or object is enough to make a Aasimar or Celadrin sick to their stomach. Though they can detect the unholy, they are not able to pinpoint its location immediately and must seek out, or attempt to discover it. Aasimar and Celadrin have (5) HP.
Beings that have a demonic or fiendish taint from their heritage. A Tiefling/Fey'ri/Tanarukk will have some sort of visible demonic feature, i.e horns, tail, claws, wings, one or all. Touch and blood is painful to pure or holy creatures, and can be uncomfortable for Aasimar. Tieflings/Fey'ri/Tanarukk are sensitive to holy magic, weaponry, and creatures. The presence of a holy being, or object is enough to make a Tiefling/Fey'ri/Tanarukk sick to their stomach. Though they can detect the holy, they are not able to pinpoint its location immediately and must seek out, or attempt to discover it. Tiefling/Fey'ri have (5) HP. Tanarukk have (6) HP.
"Spirits of Giichi." Sometimes considered Fae, while other times considered Demons, they are Planar and unique to the continent of Giichi. Yokai vary from size and temperament, as well as abilities. Below are pre-approved subraces:
Similar to creatures like Kitsune, Inugami are spirits of Giichi, with dog-like (as opposed to the Kitsune's fox-like) characteristics. These creatures are Attachment Yokai: Spirits born or summoned as guardians of people, places, or even things. An Inugami is created in a specific ritual where a Garou is captured, buried up to its neck, and a plate of food is left for it as it starves to death. The food then acts as an offering to the released spirit and the Yokai can manifest. It often summoned into the world within the area, or near the object/person, it is meant to attach itself to and with a command of protection. This Yokai goes so far as to Bond with those most dear to them (they may Bond with up to three people, places, or things at any given time). A serious and deep connection, the Bond links part of the Inugami's soul to their Bonded, allowing them to learn things like their Bonded's general (not exact!) location and their physical/emotional state, and to create a protective barrier around the Bonded when the Inugami isn't near*. An Inugami's Bond can be broken either voluntarily (through an exhausting ritual) or through broken trust. In this event, the Inugami may no longer become tethered to this world. Inugami feel empowered during the full moon, but also lose much of who they are and will viciously protect anything that comes too close to it's charges, whether it is hostile or not. They are forced into their canine forms on this night. Inugami are strong, quick creatures, with three forums: quadrupedal canine, a dog-like hybridized form, and a human/elven form. They are also inexplicably drawn to bells and chimes, compelled to at least investigate them (except for during full moon nights). Inugami have (6) HP.
* The Bonded, while protected by the barrier, cannot attack. Attacking would cause the barrier to drop instantly.
(Submitted by Rastaan)
There are two types of Kitsune that roam Lynnea. The zenko are benevolent, celestial foxes associated with Inari; they are sometimes simply called Inari foxes. On the other hand, the nogitsune tend to be mischievous or even malicious. The base form of a kitsune is that of a fox. They grow a tail every 50-100 years, which can be broken off, or will fall off if they directly lie to another person. When a kitsune grows its ninth tail, they will become white or gold. They are also able to shape-shift into a fox, and a fox/human hybrid. Kitsune tend to stay away from those of the Chantry but do not directly associate with the Sacellum either. Kitsune have (5) HP.
Hoshi No Tama or Star Ball is the name for the small sphere a Kitsune carries. It is believed this is the creature's soul and is often stolen to obtain things from the Kitsune, or smashed to defeat it.
A Rabbit Yokai or Spirit found all across Lynnea; Though tales say they originated within Giichi. Having adopted the name “Jade Rabbit” within the continent after great leaders and villages have erected Jade Statues of the beings in honor, and tribute, to the creatures. The rabbit being one of the most devoured and hunted creature in history for both people, and creatures alike. This was noted by Ay for it's self sacrifice and every so often when a rabbit is killed for sustenance, its spirit is reborn as a Moon Rabbit. A completely pure and selfless creature that is said to bless travelers and crops under the cover of darkness. Their presence is one of great luck and good fortune. They are also entirely vegan in diet- no meat, cheese etc. They have the ability to shift into a feral rabbit. This would give the race two forms as it's primary form is that of a bipedal “rabbit-hybrid” humanoid. Moon Rabbits carry incredible dexterity and stamina. This allows them to run and dodge exceptionally well. Their powerful back legs bare the threat of sharp rabbit claws that offers a deterrent to getting into close quarters. Despite this, they lack in overall strength that they entirely make up for in speed. Due to their good nature, Unholy weapons and Auras can make a Moon Rabbit sick, or wound them grievously. Their blood induces a sense of confidence and 'sugar rush' energy. Moon | Jade Rabbits have (5) HP.
(Submitted by Qilu)
These creatures are almost identical to Demons found in the rest of Lynnea. Borne of mortal sin, they range from medium height to larger than an average humanoid male. Their skin colors can vary greatly, and they often are covered in exotic markings and tattoos. Vindictive and inquisitive, unlucky travelers are the individuals most likely to encounter an Oni, as these creatures often enjoy traveling the roads themselves. Like Demons, the Oni is weak to anything holy, and they're able to take on a false form, as well as regenerate similarly to a Demon. Oni have (7) HP.
(Submitted by clairesky95)
Do you have more questions about Planar races? Check out the log of our Planar Class to see if it answered any of your questions already!