To the far east is the island Sar'skri. A brutal climate of intense ever-changing winds that batters sandy desert on the far southeastern side of the area. Across from it lays a dusty savannah that intensifies into a lush tropical forest. The Isle is a temperate place, humid and dry more often than not, where freshwater is dependent on the rain, a large oasis and the vegetation growing about the northwestern forest. Colonized on Sar’skri are two major kingdoms, Jomor’kri otherwise known as Jomor, and Faludron, with underlying nomadic tribes of Orc and Faldarians, Shirazi glarings and self-governed villages. The two kingdoms have been rivals for centuries, each trying to outdo the other in whatever way they can: technology, innovation, craftsmanship, and even education, though not entirely advanced, both are a prideful culture. This is believed to stem from a rivalry between the two original groups who lived in Sar’skri, the Shirazi of Angaia and the nomadic human tribe of Morn. During a years-long drought, the Shirazi of Angaia pleaded to their god Sarus for a miracle, refuge, relief or the end of their suffering and it is thought that of their cries for mercy, Sarus was pained to see his people in such torture and turned himself into water, filling the desert now known as The Nakil Desert with a great Oasis. From there the Shirazi quenched their thirst and began building their future kingdom of Jomor’kri along the water’s shore. Jealous of such a gift, the humans of Morn would frequently combat the Shirazi for their right to the water source but each time was driven back further and eventually settled and adapted to the sticky, humid climate of the forest at the edges of the island, sprouting the rise of Faludron. From this lore, the Shirazi and the human’s now recognized as Faldarians, continue to war to this day.
Life in Faludron is a bit different, to say the least. The kingdom lays upon a gently rolling hill surrounded by great trees. A glossy reflective pool of water lays in a natural reservoir at the base of the community, collected by rains that frequent the harsh forest and by taps eased into the nearby trees. Stone temples meld into the environment and buildings formed out of the enormous trees line the earth, while an intricate network of bridges and platforms are hidden in the foliage overhead shape what is their kingdom. The stone structures that entwine with the natural tropics around them and the woodwork make up a unique blend of a primitive society with that of a more advanced society. Due to this, Faludron is a sight to behold and is considered one of the most beautiful cities in the world from its utilization of the landscape around them.
Faludron is known for its fine craft goods, exotic herbs, and berries, wine, musicians, and entertainers. People of Faludron are primarily vegetarian and adorn little clothing though the higher in status will peacock rare jewels, pelts of dangerous animals and colorful textiles, even feathered headdresses. Extreme body modification is also popular here, especially amongst the men as it is considered more masculine and a show of strength. Leather may also be used, as long as the creature died naturally or in offering to the gods. Even then every scrap, bit and piece must be used, or it is considered highly wasteful. Due to this, locating meat within Faludron borders is uncommon but possible, unlike Jomor where is it far more common. Slavery is outlawed in Faludron. Faldarians are a hardworking community where everyone is expected to pull their own weight, forcing another into servitude is considered lazy and feeble. Despite that kindness, most Faldarians are xenophobic to a certain extent, enough to do business with outsiders but not allow them deep within their kingdom or even within certain buildings. Faludron is ruled by a council, headed by a high priest that acts as king, while under them are members of the council’s family serving as nobles who also may vote if needed. The council usually consists of commanders, priests, and trusted members of the royal family, all under the worship of Harin, the Faldarian God that is said to have blessed them with the talent for magic, music, dance and storytelling. These talents are all staples in the community as it is saying in Faludron that lifting the spirits through your own creations, keeps the warrior strong and inspired to continue fighting and come home singing the tales of their victories.
Surrounding Faludron is the vast, dangerous yet beautiful Inovy Jungle. A deep broadleaf forest filled to the brim with deadly megaflora and just as terrifying creatures that make up a diverse, apex predator led ecosystem. Here you can find native tribal or nomadic Nagas, Orc, roving bands of Lizardfolk, interestingly developed Fae and curiously enough, Wild Elves that have adapted to that of the Jungle which most locals will refer to as the pesky and intimidate “Jungle Elves”. Travelers are especially careful in all parts of this continent for this landscape, and its natives are in a dog eat dog mentality and those not thoroughly prepared are likely to face death without guidance. Any individual originating from Sar’skri are known to be hardy and ferocious.
In the Jomor region, it is common to see individuals clad in light-colored or white linens, cotton, and silks, or flowing robes to keep the heat away with protective coverings worn upon the head or near the eyes to help shield them from the intense sunlight of this region in a Persianesque type setting. An impressive magical force field surrounds the city and is known as the Dome of Plyomoph. This was erected by the Archmage long ago during the first days of Jomor to protect it’s citizens from the frequent violent sandstorms and harsh weather of the desert, however; even it cannot shield all the intense sunlight. Nomadic tribes of various races still wander the Nakil Desert by camelback and horse, stopping at the occasional village. But there can be days of travel between villages, and if not properly equipped with enough waterskins, food and a way to read the weather to prepare for sandstorms and other dangers such as Skinhunters, and various terrifying beasts like Sand Serpents and desert Drakes… well, there is a reason why it is called ‘The Desert of a Thousand Deaths’. Despite this, Jomor itself is a powerful city with excellent trade that gains wealth from sandstone, copper, and precious ore and metal that lays within the mines near the twin Homaru Peaks. The mischievous felines also sell the Sarus water as one of their major exports, labeling it to have rare healing and holy properties. Silversmithing, Goldsmithing, and other types of metalcraft are common within Jomor, as are the slaves who work in the mines and tend to the city, spicing the meat kebabs for its citizens or cooling them with a reed fan. The Jomoron slavers known as ‘Skinhunters’ provide the slaves, hunting down nomadic tribes and bringing them into the city. Jomor is most known in the world for their military prowess, schools, magical training and magical items. To the Shirazi, a Jomoron mage is a high honor, for they spend years upon years learning, testing and training as an apprentice under a mage to be even considered worthy. Many who gain the attention of the Archmage and her council are put through a long, strenuous test where many lose their lives or return home to their families and mentors in shame. This is the most prized position under the Archmage of the city, who controls and watches over the Dome of Plyomoph. The only person above the Archmage is that of the monarchy, whom of which usually rules with an iron fist from their castle of sand, held strong by magic, in the very center of the Great Oasis of Sarus. The only way in and out of the structure is by two long suspended bridges from the shore to the gates.