The Undead are the minions of Idieris, he created them when he blessed the mortals with the ability of Necromancy to aid in their own demise. The well known disease, Vampirism, was also unleashed on the inhabitants of Lynnea to further their torment. All were manifested for the sake of punishing those who've sinned and to tear apart the very existance of those who could. Stinking, rotting, and without a heartbeat, the unforunate souls to come across the Living Dead are not soon to forget it, for the their true nature, is truly a terrifying sight to behold.
Walking, talking, active corpses. They smell as bad as they look and usually have the attitude to go with that odor. A zombie may appear as any creature within Lynnea that has a heartbeat. Zombies are immune to poisons, mind magic and bleeding. However, limbs are prone to separate which must be reattached by some means such as necromancer, or a mage with knowledge within necromancy. The only way to really kill a zombie is by burning them, making Fire their natural nemesis.
Bones that will travel, speak and perhaps chop your head off. A skeleton reanimated and left to fend for itself. While there is no odor like the zombie, the clicking and rattling of bones is a terrifying sound just as disturbing. A skeleton's appearance is based upon the bone structure of what they were when they were alive. Skeletons are immune to poison, and mind magic. However, they are also prone to losing bones during battle and falling apart under great physical attacks. Skeletons can only be killed by completely destroying their bones.
A lich is an undead magic user, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used their magical powers to unnaturally extend their life. They're usually a gaunt and skeletal humanoid with withered flesh stretched tight across horribly visible bones. Its eyes have long ago been lost to decay, but bright pinpoints of crimson light burn on in the empty sockets. Liches speak Common plus any other languages they knew in life.
The Lich’s Phylactery
An integral part of becoming a lich is creating a magic phylactery in which the character stores its life force. As a rule, the only way to get rid of a lich for sure is to destroy its phylactery. Unless its phylactery is located and destroyed, a lich reappears 7 days after its apparent death.
Each lich must make its own phylactery.
The most common form of the phylactery is a sealed metal box containing strips of parchment on which magical phrases have been transcribed, some sort of unusual toy/creation or some sort of crystal/glass vial. Other forms of phylacteries can exist, such as rings, amulets, or similar items. The phylactery has 10 hit points.
Holy Ground, Weapons, Water, Items & Silver.
Being affected by these items causes the same effects as a Poison Ailment/Effect.
Vampires, (7). Lich, (6). The Living Dead, (5)
Undead do not age. They're immortal until killed or banished. UNDEAD RACES CANNOT REPRODUCE. All Undead are immune to toxins that cause the Poison Ailment/Effect.
Vampires are the lords of the undead, whether in their mind or actuality. Sleek, sinister and seductive, they are considered to be supernatural predators. While vampires are commonly thought to be soulless husks elevated from other undead, this isn't true; they bear a cursed soul, their natures twisted by powerful magic. This curse cannot be undone.
Without exception, only a pure-blooded human may become a vampire. To sire a new vampire, the human's blood must be completely drained from them; once 'dead', a vampire must feed the human their blood to begin the process. Vampire blood is a mild aphrodisiac. Anyone foolish enough to drink it will also begin to become more compliant to the vampire, an effect that can last several weeks depending on how much of their blood is ingested. The level of compliance is also dependant upon how much blood is ingested. A vampire’s bite may be exquisitely pleasurable or extremely painful, depending on the vampire.
Vampires need blood to survive. It is their only nourishment, a sick curse placed upon normal humans to hunt other races. Each race they feed from has a different, some positive, some negative. If they drink from an Aasimar or Wolfkin, they will experience a horrible burning in their mouths and through their digestive system, poisoning them. Victims never remember their attacker biting them unless the Vampire wants them to.
A Vampire can see in the dark as if everything was bathed in moonlight, even without the presence of light and are also able to take a small mundane animal form.
Skin burns and ashy flaking begins when exposed to direct sunlight. Long periods of exposure can result in loss of limbs and even death. Vampires may cloak themselves during the day hours to avoid direct sunlight. When exposed; sunlight takes (1) HP per Post Round until under cover again. Daywalking unaffected in Lynnea is prohibited. Daylight hours are6amto5pmSLT (4pm SLT during "Winter" Hours). If these times inconvenience you, get creative and have him/her/them wear an enchanted item that cloaks them magically from the sun. This item must be available for attempted removal and must be worn to be active!
A vampire who is staked or has lost all their hit points becomes comatose until they receive blood.
Like most creatures, this can kill a vampire.
Vulnerable to holy, fire, and silver
Vampires are weak against holy, fire, and silver attacks; they cannot enter a holy place or pass through the consecrated ground without invitation.
Vampires cannot reproduce. Males are sterile, females are barren.
Vampires cannot ingest food and drink like humans
What they consume that is not blood will be eventually regurgitated.